Wednesday, June 10, 2009

The Day After Ragnarok - Savage Worlds

Question: Why does this RPG kick so much ass? Is it because it's a Savage Worlds game? Is it because it takes place after the Norse apocalypse, Ragnarok, during the late 1940s? Is it because it mingles World War II with pulp adventure and elements of Robert E. Howard's Conan? Is it because the creator, Kenneth Hite, is an award winning veteran in the RPG business? Answer: Fuck yeah! If you've ever wanted an extremely savage setting for Savage Worlds, this is it. Day After Ragnarok gives you a chance to plunge into an in-depth, post-apocalyptic world with a variety of campaign ideas. During WWII, the Nazis enacted a ritual to summon Jörmungandr, the Midgard Serpent, who would bring about Ragnarok while the Nazis rode on the wave of destruction and built a new world atop the ashes. The plan didn't work too well, though. The serpent came, but a well placed H-bomb caused the serpent's body to deicmate most of western Europe, including Germany. The giant corpse then polluted the world and turned over half of North America into a poisoned wasteland. The ones who profited from this the most were the Soviets, who wasted no time in dominating all lands east of the serpent's body (making it's corpse a continental version of the Berlin Wall). The corruption of the serpent brought fierce beasts (such as the now prevalent giant snakes) to plague humanity all over the globe. There are numerous possibilities for this campaign setting. Anything from fighting serpent cultists deep in the wastelands to MI6 agents infiltrating Soviet compounds can be done here. Throw in some magic and weird science, and you've got a heady brew that is sure to sate any gamer looking for a brutal time. If you want in on this apocalypse, head over to Atomic Overmind Press and pick up a copy. They're available in print and PDF formats. As for me, this world looks ripe for my dominion. I'll be back in a few days. Kaiser out

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